Close Menu
Technical Master – Expert Tech News, Insights & How-Tos
    Facebook X (Twitter) Instagram Vimeo YouTube SoundCloud
    Technical Master – Expert Tech News, Insights & How-TosTechnical Master – Expert Tech News, Insights & How-Tos
    • Android Fixes
      • Android Battery & Charging
      • Android Network Issues
      • Android Performance
    • Device Fixes
      • Laptop Issues
      • Peripheral Issues
    • How-To Guides
      • Device Setup
      • Maintenance Guides
    • iPhone & iOS Fixes
      • Performance Issues
      • Battery & Charging
      • Connectivity Issues
    • Tech Explainers
      • Hardware Explained
      • Internet & Networking
    • Windows Fixes
      • Windows Errors
      • Windows Hardware Issues
      • Windows Performance
    Technical Master – Expert Tech News, Insights & How-Tos
    Home / PCs & Components / GPUs / Nvidia’s Subwarp Interleaving Promises Up to 20% Fast Ray Tracing
    GPUs

    Nvidia’s Subwarp Interleaving Promises Up to 20% Fast Ray Tracing

    A new research paper from Nvidia details Subwarp Interleaving, a scheduling tweak that makes ray tracing fast.
    By Joshua GriffinJan 27, 2022 12:08 PMUpdated:1 second ago3 Mins Read
    Share Facebook Twitter Pinterest LinkedIn Reddit Telegram WhatsApp Email Threads Copy Link
    Nvidia’s Subwarp Interleaving Could Boost Ray Tracing by 20% on Future GPUs

    Ray tracing is still the crucial object in graphics, and Nvidia is after new ways to achieve more frames through tracing. The latest development comes from a research paper spotted by 0x22h, where Nvidia and academic collaborators detail GPU Subwarp Interleaving.

    Of course, nothing’s ever that simple in graphics card space. To make Subwarp Interleaving work, Nvidia would need to bake it into the microarchitecture. Your current RTX 30-series won’t get fast ray tracing, no matter how many “Game Ready” drivers you install, as it’s future-silicon stuff.

    Why Ray Tracing Trips Up GPUs

    In the SIMT (single instruction, multiple threads) model, Nvidia cards use a single program counter to issue instructions to a bundle of threads called a warp. When one warp stalls on memory or branching, the scheduler hides the delay by swapping in another warp.

    Real-time ray tracing

    Ray tracing, though, is a scheduling nightmare. Rays bounce around unpredictably, workloads spread in different directions, and the warps aren’t properly aligned anymore. The result is warp divergence and warp starvation when the scheduler runs out of useful work to do. When you can’t hide latency with another warp, performance tanks.

    So instead of waiting for an entire warp, split it into smaller subwarps and let the scheduler interleave them.

    GPU Subwarp Interleaving (GSI)
    Image Credit: Nvidia

    The researchers, including GIT professor Sana Damani and Nvidia engineers like Ram Rangan and Stephen W. Keckler, tested the idea on a modified Turing-like GPU. The results weren’t academic rounding errors, across a suite of ray tracing workloads, performance improved by an average of 6.3%, with the best case almost 20%. For real-time graphics, that’s the difference between playable and very smooth.

    But this feature doesn’t automatically unlock on RTX 3080 via a driver update. Subwarp Interleaving demands changes in the architecture. NVIDIA would need to redesign future cards with the scheduler integrated in the shipped units. So the earliest it’ll likely happen will be in the next-gen family like Lovelace, Hopper, or whatever codename Team Green declares.

    That’s how GPU R&D usually works. You see a research paper here, a SIGGRAPH demo there, and then two or three years later, it appears in shipping silicon under some marketing-friendly label like “RTX Ray Accelerator 2.0.”

    NVIDIA is obsessed with ray tracing, mostly because the tech is still a massive resource hog. Even with the fastest cards available, real-time light simulation remains a massive challenge. The strategy is the same: throw hardware at the problem, then fix the performance hit with software. First, they added RT cores, then they leaned on DLSS to fake the resolution. Now they’re digging into the microarchitecture with experiments like “Subwarp Interleaving,” basically a way to keep the GPU from idling while it waits for complex rays to finish calculating.

    Even if this particular idea doesn’t ship exactly as is, it’s part of a long-term strategy that’s to keep iterating on the architectural bottlenecks that make ray tracing so resource hungry. AMD has been catching up with its RDNA2 implementation, but Nvidia wants to stay a step ahead, and these microarchitecture-level optimizations are how they plan to do it.

    Follow Us on Google News Follow Us on Flipboard
    Joshua Griffin

    Joshua Griffin is a PC hardware editor at Technical Master who lives and breathes custom builds. He builds custom rigs, tests every component that matters, and knows exactly what works and what doesn't. GPUs, CPUs, performance tweaks—he has done the hands-on work so you don't have to guess. Beside writing and benchmark sessions, he works directly with gamers and content creators and helps them build systems that match their workload and budget.

    Related Posts
    Apple Updates MacBook Air and Pro With M5 Chips, and Higher Starting Prices
    Hardware Explained
    Glowing white AMD logo displayed on a digital screen against a dark, textured background.
    AMD Brings XDNA 2 NPU to Ryzen AI Pro 400 Desktop Processors — Your Next Work PC Might Actually Think for Itself
    CPUs
    AMD Zen 6 Ryzen processor concept image showing 12 core chiplet design.
    AMD’s Zen 6 Ryzen 10000 Desktop Chips Tipped to Scale Up to 24 Cores as Core War Heats Up
    PCs & Components
    Close up of cracked GPU core on MSI RTX 5090 Lightning Z PCB after extreme overclocking.
    MSI RTX 5090 Lightning Z Die Snaps During Record Attempt, Result in the Big Overclocking Disaster
    GPUs
    AMD Shifts Focus to Enterprise as Lisa Su Addresses PC Market Challenges
    GPUs
    A captured shot of NVIDIA CEO Jensen Huang
    China’s AI Chip Output Set to Outpace Domestic Demand, as NVIDIA CEO Warns of Global “AI Belt & Road” Strategy
    Cybersecurity

    When you buy anything through links on our site, we may earn an affiliate commission. Learn more

    Trending Now

    How to Hide Photos and Videos on Samsung Galaxy Phone

    Don’t Use Pattern Lock to Secure Your Android Phone: Here’s Why

    Apple Updates MacBook Air and Pro With M5 Chips, and Higher Starting Prices

    Remnant 2: How to Solve the Lemark District Clock Puzzle

    How to Fix Laptop Screen Flickering Issue

    How to Fix Android Phone Not Charging Issue

    Technical Master – Expert Tech News, Insights & How-Tos
    Facebook X (Twitter) Instagram YouTube Vimeo SoundCloud
    • About Us
    • Privacy Policy
    • Terms of Use
    • Editorial Ethics & Guidelines
    • Contact Us
    • Write for Us
    © 2026 Technical Master, Inc. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.