Main Challenges Faced By 2D Artists in the Creation of Games

Artists are an integral part of the development team for almost any game. It doesn’t matter what project the team is working on, most often they need such a person, if not for creating sprites and backgrounds, then for concepts. However, the variety of software and professional devices for artists can be confusing for those who are just getting started in this field. We spoke to the 2D artists of creating video games to find out what software and hardware tools they use in their work.


Among all the variety of graphic editors, first of all, Adobe Photoshop stands out. Absolutely all artists surveyed by DTF prefer this particular program. In its nearly 30 years of existence, Photoshop has become the primary tool for professional artists. This is due to the huge number of various functions that go far beyond simple drawing.

2D Artist – who is he and what does he do?

A 2D artist is a specialist who uses computer graphics to create art, draw characters, objects, weapons, surroundings, and other images. This is a creative profession that requires an art education, knowledge of software for creating illustrations, and possession of special graphics tablet tools. 2D artists can work in:

  • advertising agencies;
  • freelance;
  • draw cartoons;
  • comics;
  • illustrations for books;
  • collaborate with game development companies and studios on mobile applications.

Is 2D Artist a profession in demand or not?

Therefore, on job sites, you can find vacancies as Junior 2D artist, who has to create simple props (objects, icons), and game art 2d and creative artists, whose main task will be to draw characters and locations for advertising campaigns. Also, if the level of English allows, no one prohibits entering the international labor market and finding remote work in a foreign company. This is beneficial not only financially, but also for replenishing the portfolio of a game artist.

Game Artist: Specifics of the Job Beginning game artists mistakenly believe that game dev will become an ideal platform for their creativity. This is partly true, but many people forget that they create art in the style of the project, and not in their own. You have to adjust your ideas to the requirements so that as a result the game will produce the predicted effect. As a rule, the project already has its own pipelines (algorithms for creating illustrations), for the corresponding art department. On the other hand, it steals the sense of creativity and goes now.

Visual Appeal

Just as people are judged by their appearance, online platforms also come under visual crawl before the focus shifts to the functional part of the site. Therefore, the development of a harmonious design requires careful study: the color scheme, the dominant palette, the size of banners and buttons, the location of the latter, and many other aspects.


Sometimes online casinos, like the administrative websites of governments of countries, are attacked by hackers. For this reason, in the process of obtaining a gambling license, the authorities make sure that your project is protected from all fronts, requiring high-quality software, and at the same time reliable systems for tracking potential risks.

For example, abuse of bonuses can be curbed by careful identification. No matter how repulsive it may seem, the owner of an online casino should think about the safety of their income and the prevention of controversial situations associated with problematic gambling, as well as with players below the legal age limit using fake documents. To be insured against threats, you need to add advanced technologies to your platform, be it modules, third-party software, or Know Your Customer tools.

High-Quality Gaming Content

It’s not hard to guess what the final destination is for the players themselves! How many people, so many opinions, and in order to take into account all opinions. The variety of game content should be as great as possible (within very adequate boundaries). There is no need to worry about the variety of games: game content developers develop in conditions of fierce competition, trying not only to meet demand but also to generate it.