The GeForce MX550, Nvidia’s upcoming entry-level GPU for mobile devices, was revealed in December last year. Hardware investigator Tum Apisak has found the first benchmark for the GeForce MX550, showing its performance compared to the current market.
GeForce MX550 is still not officially announced. The GPU is based on Turing architecture, according to Nvidia. The GeForce MX550 uses the same TU117 silicon as the GeForce MX450, which is weird. Using the GeForce MX450 as a benchmark, its performance is similar to the GeForce GTX 1050 Mobile.
We know only two things about GeForce MX550: PCIe 4.0 and GDDR6. Maybe, Tensor and Ray Tracing cores have been removed, but the heart of the GPU is TU116. It also includes Nvidia Optimus and Resizable BAR but not the newer Advanced Optimus.
Benchmarks: GeForce MX550
GeForce MX550 is the only entry in the PassMark database and this should be taken into consideration. Other GPUs have overclocked and non-overclocked entries, so you should be skeptical of the GeForce MX550 score. GeForce MX550 was 35% faster than MX450 generation-over-generation. GeForce GTX 1650 Mobile however was 39% better than MX550.
GeForce MX550 scored 26% better than AMD’s Radeon RX 5500M in our tests. Because of this, PassMark Software doesn’t have information about Red Team’s latest Radeon RX 6000M cards. Ryzen 9 5900HS Zen 3 mobile APU with 8 Vega cores and 2,100 MHz clock speed beat the GeForce MX550 by a hair. According to our calculation, the margin of error is less than 1%.
For gaming GPUs, the GeForce MX550 falls short. Nvidia’s MX series is positioned as a small increment above integrated graphics. Radeon Vega, AMD’s mobile graphics processor, still wins.