Horror has always been about the atmosphere created by eerie silences and the noises that break those up. Be it from the character, trying to be as quiet as they can to avoid alerting the big bad to where they are, or in some cases, the noises that the big bad makes as you know it's coming towards you. How else would you be able to identify the scariest horror monster ever without the distinctive sound of it on the tarmac? Though it must be said, A Quiet Place, led by the incomparable Emily Blunt and John Krasinski, also knew how to create that atmosphere. A Quiet Place: The Road Ahead looks to recreate that in game form.
Let me start by saying I didn't use one of A Quiet Place: The Road Ahead's touted features, microphone detection. Well, I should say that I simply flicked the mic on my headset to off mode because as much as it may add to the game, having to hold your breath or breathe lightly, my cats didn't get that memo. Also, I've seen A Quiet Place: Day One; the cat survived - spoiler alert - so the creatures shouldn't be killing me because my cats decided they wanted to get involved.
If that breaks this review for you, then off you pop because the reality is that the feature isn't something new or anything that adds to the game. If anything, it detracts from it because I don't live in that world. I want to immerse myself, but barricading myself in a sound and cat-proof room isn't reasonable or feasible....
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