A Halo 5: Guardians PC port was originally considered, but was later scrapped due to technical hurdles, according to a former member of the development team.
Former Halo developer Tyler Owens confirmed on X that a PC port of the fifth entry in the popular Microsoft series was originally being considered but ran into “significant” tech hurdles and was later scrapped. The developer could not say which technical hurdles ultimately prevented the port, but there’s a good chance it was due to the frame rate being tied to the physics, which was something that many developers were doing at the time the game was in development.
I wish but it’s never going to happen imo. I think the port that was being considered ran into significant tech hurdles and was scrapped.
— Tyler Owens (@heytred) October 27, 2024
Probably, seems plausible – l honestly wasn’t as connected to high levels details on my role at the time.
— Tyler Owens (@heytred) October 27, 2024
While an official PC port of Halo 5: Guardians may never see the light of day, PC players will still be able to experience the game in some capacity in the future, thanks to the XWine1 Xbox One translation layer, which can already run the game in its current state. The layer has yet to be released to the public, but work is continuing steadily, so it may not be long before the game will be available to players who don’t have access to Xbox consoles.
Halo 5: Guardians is now available on Xbox One, but it can also be played on any device that supports Xbox Cloud Gaming.
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