Intel XeSS2 is now official, bringing frame generation support along with Low Latency modes across a wide variety of launch titles.
XeSS Reaches Over 150+ Game Support & Battlemage Debuts With XeSS2, Delivering Frame-Generation & Low-Latency Mode Support In Games
In addition to today’s Battlemage Arc B580 & B570 GPU announcements, Intel is also unveiling its next-gen XeSS2 technology which aims to take the existing XeSS standard to the next level with 2 brand-new technologies to the feature set, frame generation, and low-latency mode.
With Intel XeSS, the company has shown tremendous progress with the most recent version being 1.3.1 SDK. The latest update to the XeSS stack now includes support for DirectX 11 and Vulkan APIs, further extending XeSS support in a range of games and older titles. XeSS has shown its strengths, matching NVIDIA’s DLSS in terms of visual quality while harnessing both DP4a and Intel-exclusive XMX hardware.
With the updated XMX engines on the Battlemage GPUs, the XeSS Super Resolution support will see faster performance and improved visual fidelity.
But let’s talk about XeSS2. The new technology brings with it one highly anticipated feature, which is Frame Generation. It looks like Intel has gone with the standard “interpolation” method instead of the “extrapolation” method that was talked about in a previous paper. The interpolation method has also been adopted by NVIDIA and AMD, which is to let AI work on the next frame that is to be generated.
With XeSS2 frame generation, GPUs such as the Intel Arc B580 will be able to deliver up to 3.9x the performance uplift in Ultra Performance mode in 1440p Ultra gaming scenarios. This performance will scale on the preset being used, but even at the Quality preset, gamers can see up to a 2.8x boost in FPS over the native FPS. With frame generation now available with XeSS2, Intel GPUs and iGPUs can benefit from extended FPS boosts in a wide variety of games.
As for the other feature, we have XeLL, which stands for Xe Low Latency mode. This feature allows for really low latency, especially when running frame generation. It is similar to NVIDIA’s Reflex and AMD’s Anti-Lag 2 technologies. Intel is also adding a driver-level low-latency mode which can be enabled in games, similar to Radeon Boost. With XeLL, Intel is claiming up to 45% improvement in the overall system and gaming responsiveness at the same 1440p Ultra gaming.
As of today, Intel is announcing 10 games to feature support for XeSS2, which include:
- Assassin’s Creed: Shadows
- Harry Potter Quidditch: Champions
- Robocop: Rogue City
- Like A Dragon: Pirate Yakuza in Hawaii
- Dying Light 2: Stay Human
- F1 24
- Ascendant
- Marvel Rivals
- Killing Floor III
- Citadels
With XeSS2, Intel now achieves parity with NVIDIA’s DLSS3 and AMD’s FSR3. Both competitors are expected to update their respective technologies in the upcoming generation, but It’s great to see that Intel is finally on the same level as its competitors and has some great mainstream products in its Battlemage B-Series stack to take advantage of these features.
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