I was given the opportunity to travel to London to play Indiana Jones and the Great Circle in person, and I had an absolute blast. I went in with zero expectations, as I wasn’t sure what kind of game this was shaping up to be. However, when I went, I loved every second of it, and I will definitely be playing it when it is fully released. Axel Torvenius, the Creative Director at MachineGames, introduced the game. He took the time to explain what we would be playing through and made some great jokes along the way. Before long, we were getting stuck into the game, and I was fully immersed and wanting more.
We were able to start at the very beginning, being allowed a certain amount of time to experience the beginning areas of the game which included Indiana Jones’ workplace and the travel to Italy. It helped set the scene massively before we were tasked with questing through Gizeh in Egypt. The graphics were fantastic and highly detailed and helped add to the immersion of searching for artifacts as well as solving puzzles.
However, solving puzzles wasn’t my favorite part of the game. Instead, it was the combat. The fact I enjoyed the combat so much surprised me, but it also was quite comedic. While it’s commonplace for Indiana Jones to be beating up Nazis, the last thing you expect is to be beating them up with a frying pan or a shovel. Along with it came comedic sound effects, and it made the experience ten times more fun. The combat never got old. While you do have access to a revolver, I didn’t even use it; I relied on my fists and any other objects I could pick up and swing at. Admittedly, it did take me a little while to get to grips with the…
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