The brand new PSSR AI upscaling method built for the PS5 Pro appears to defeat AMD’s FSR 3.1, taking a leap closer to Nvidia’s DLSS – perhaps giving gamers another reason to purchase Sony’s enhanced console.
After its reveal during a presentation by PlayStation Lead Designer Mark Cerny, reception towards the PS5 Pro was somewhat negative – largely due to its pricing, which positioned it as comparable to a pre-built gaming PC. The main differences between the upcoming console and its base model are PSSR, 28% faster RAM, and a claim of 67% more compute units for better performance (while using ray-tracing), but all while still using the same internal CPU.
Scrutiny aside, the PSSR AI upscaling method may easily become the main talking point – a hands-on experience from Digital Foundry proves that PSSR at ‘Performance Mode’ is much clearer and detailed in comparison to FSR 3.1 in ‘Performance Mode’ while playing Insomniac Games’ Ratchet & Clank: Rift Apart.
What does this mean for AMD?
While the PS5 Pro’s PSSR may be convincing and a drastic step in the right direction for Sony – especially if many games run at a smooth 60 frames per second – it still won’t justify the $699.99 price tag (£699 / AU$1,199.95) for many users. Other than the recent reveal of Sucker Punch’s Ghost of Yotei, Bungie’s Marathon, Insomniac’sWolverine,…
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