Yesterday, BioWare released the first Dragon Age: The Veilguard patch after the game’s launch on October 31. The patch, around 1GB in size, is largely focused on a variety of bug fixes:
- Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.
- Eliminated the cause of a small number of crashes.
- Updated XeSS version to 1.3.1.
- Fixed an issue where some customizations were not applied to the Inquisitor correctly
- Fixed a bug that caused Companion Skill Points to reset.
- Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
- Harding now has arrows in her quiver and is ready for battle.
- Global banter should no longer start too early.
- Harding and Taash banter no longer repeats indefinitely.
- Fixed potential issues that could occur if a player fast traveled during a quest.
- Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
- Updated a number of assets to improve visual performance over long distances.
- Fixed several distance “pop-ins” on level art assets.
- Added collision to several assets that were missing it.
- Fixed a minor texture issue with codex art.
- Added haptics to a number of interactions and events.
- Fixed lip sync in some ambient scenes.
- Adjusted audio balance on several Dragon Age: The Veilguard assets.
- Changing equipment no longer disables helmet voice processing.
- Fixed several objective markers that were spawning improperly.
- Cleaned up certain interactions between Skills that caused them to not behave as described.
- Apparitions generated by Iron Veil will now attack
- Entropic Spheres now behave properly on vertical surfaces.
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