- Digital Foundry believes PSSR is a huge advancement for PS5 games
- Some of the biggest improvements are visible in Stellar Blade
- Nvidia’s DLSS 3 successor may have some competition
Sony’s PS5 Pro was released on November 7, 2024, giving many people the chance to finally put the new PSSR upscaling method to the test, with strong comparisons to Nvidia’s DLSS on PC.
Digital Foundry’s John Linneman praised the impact PSSR has made on the visual quality of multiple titles, stating, ‘It’s a gigantic leap, it’s probably the best implementation I have seen yet in terms of image quality.’
This comes after multiple Digital Foundry tests in titles like Ratchet & Clank: Rift Apart and The Last of Us Part II performed before the console’s official release. The stand-out improvement for Linneman now that the console has been released is visible in Stellar Blade (which runs at 80fps using the game’s PSSR Pro Mode and VRR). Despite the inability to achieve a constant 60 frames per second in games like Elden Ring, the image quality enhancements bode well for Sony’s eventual PlayStation 6 console, which will likely make use of this technology to provide even more impressive graphics and performance.
Nvidia’s DLSS 3 has been the leading upscaling method for RTX 4000 series GPU owners, providing great image quality and frame rates across multiple games (even with ray tracing enabled).
Considering PSSR’s leap over FSR 3 with better anti-aliasing for smoother edges on objects on screen (in performance mode), it brings it closest to Team Green’s upscaler – and while PSSR doesn’t manage to surpass Nvidia’s DLSS (especially in comparison to Ratchet & Clank Rift Apart),…
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