Once a pioneer of unique Sony IP from Forbidden Siren to Gravity Rush, Keiichiro Toyama is a bit of a notable figurehead when it comes to unique gaming experiences. The established genres he has dabbled in are given new life as he finds creative ways to subvert the player's expectations and turn a genre into something completely new. As one of Bokeh Game Studio's first titles, Slitterhead aims to bring the hidden-in-plain-sight horrors of the Forbidden Siren series while empowering players to take up arms and defend themselves while solving an elaborate mystery of aliens and those who aim to use humans as an unwilling food source.
Undeniably, one of Slitterhead’s strongest aspects is the aesthetic from which the world is built. It’s the sort of lived-in world that famed film director Wong Kar-Wai was known for in the early 90’s (if you haven’t yet seen Fallen Angels, I’d recommend putting that on instead of rushing out to pick up a copy of Slitterhead). Neon Cantonese signs advertising all matter of restaurants and massages illuminate the market stalls below. Studio apartments that offer no degree of separation between the toilet and kitchen. Dingy apartment hallways where you could practically smell the cigarette tar clinging to the unwashed walls. All of this fits together to create a fictional city of Kowlong that is home to the residents still attempting to go about their daily lives while an alien...
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