NVIDIA’s newest DLSS 3.8.10 package has reportedly trimmed down the number of preset profiles, all the way from four different profiles to just two now.
NVIDIA’s Latest DLSS 3.8.10 Update Focuses On Providing Optimal Preset Profiles For The Best User Experience
NVIDIA’s latest GPU driver update, GeForce 566.14, apparently came with a new DLSS 3.8.10 package that included rather surprising changes (via Reddit). For those unaware, NVIDIA’s DLSS comes with standalone profiles that are tuned depending upon user preferences, and in-game support as well. However, in the latest update, NVIDIA has reduced the available profile options from a total of four (A, B, C, D) to now just two (E, F) in an attempt to reduce the size of the DLL file, and provide a more optimized experience for users.
- Preset A: Intended for Performance/Balanced/Quality modes. An older variant is best suited to combat ghosting for elements with missing inputs, such as motion vectors.
- Preset B: Intended for Ultra Performance mode. Similar to Preset A bit for Ultra Performance mode.
- Preset C: Intended for Performance/Balanced/Quality modes. Generally, it favors current frame information; well suited for fast-paced game content.
- Preset D: Default preset for Performance/Balanced/Quality modes; generally favors image stability.
- Preset E: Intended for Performance/Balanced/Quality modes. Similar to what Preset D offers
- Preset F: Default preset for Ultra Performance and DLAA modes.
With the new update, NVIDIA has made Preset E and Preset F the only options for users. Preset E deals with…
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