Combining classic and modern game design sensitivity and featuring a world created in collaboration with Chris Avellone, Alaloth: Champions of the Four Kingdoms looked, right from its reveal, as a game that could bring a welcome breath of fresh air for top-down role-playing games. The most intriguing feature of the role-playing game by Gamera Interactive is definitely its combat system inspired by FromSoftware's Souls series, but labeling the game as a simple isometric Soul would be a disservice, as it has a lot to offer besides its involving combat system which comes together really well, despite some issues here and there that have a slight impact on the experience as a whole.
Alaloth: Champions of the Four Kingdoms is set on Plamen, a continent where four kingdoms have prospered since ancient times. At some point, however, the harmony of the continent was broken by the demon Alaloth, who managed to defeat the many gods worshipped by the people of the four kingdoms that were constantly at odds with one another and establish his dominion on Plamen with a fifth kingdom. Centuries after Alaloth started sowing chaos on Plamen, the people of the four kingdoms have had enough of the demon and elected their champions to recover the Light of Vaizmil to get access to the fifth kingdom and send back Alaloth from whence it came.
The story overview above barely skims the surface of what Alaloth: Champions of the Four Kingdoms...
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